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5x5.elc
20.63
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2023-06-07 04:11
animate.elc
4.37
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2023-06-07 04:11
blackbox.elc
10.93
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2023-06-07 04:11
bubbles.elc
43.68
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2023-06-07 04:11
cookie1.elc
3.48
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2023-06-07 04:11
decipher.elc
22.1
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2023-06-07 04:11
dissociate.elc
1.96
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2023-06-07 04:11
doctor.elc
49.27
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2023-06-07 04:11
dunnet.elc
85.34
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2023-06-07 04:11
fortune.elc
7.68
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2023-06-07 04:11
gamegrid.elc
13.93
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2023-06-07 04:11
gametree.elc
19.01
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2023-06-07 04:11
gomoku.elc
28.9
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2023-06-07 04:11
handwrite.elc
58.43
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2023-06-07 04:11
hanoi.elc
9.37
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2023-06-07 04:11
landmark.elc
39.89
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2023-06-07 04:11
life.elc
6.84
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2023-06-07 04:11
meese.elc
1.04
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2023-06-07 04:11
morse.elc
4.22
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2023-06-07 04:11
mpuz.elc
12.93
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2023-06-07 04:11
pong.elc
9.94
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2023-06-07 04:11
snake.elc
9.76
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2023-06-07 04:11
solitaire.elc
13.38
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2023-06-07 04:11
spook.elc
1.51
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2023-06-07 04:11
studly.elc
1.37
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2023-06-07 04:11
yow.elc
3.43
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2023-06-07 04:11
zone.elc
14.97
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;ELC ;;; Compiled by mockbuild@buildfarm06.corp.cloudlinux.com on Wed Jun 7 08:11:39 2023 ;;; from file /builddir/build/BUILD/emacs-24.3/lisp/play/solitaire.el ;;; in Emacs version 24.3.1 ;;; with all optimizations. ;;; This file uses dynamic docstrings, first added in Emacs 19.29. ;;; This file does not contain utf-8 non-ASCII characters, ;;; and so can be loaded in Emacs versions earlier than 23. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (byte-code "\300\301\302\303\304\305\306\307&\210\310\311\302\312\313\314\306\301&\207" [custom-declare-group solitaire nil "Game of Solitaire." :prefix "solitaire-" :group games custom-declare-variable solitaire-mode-hook "Hook to run upon entry to Solitaire." :type hook] 8) #@31 Keymap for playing Solitaire. (defvar solitaire-mode-map (byte-code "\302 \303 \"\210\304\305\306#\210\304\307\310#\210\304\311\312#\210\304\313\314#\210\304\315\316#\210\304\317\320#\210\304\321\322#\210\304\323\306#\210\304\324\310#\210\304\325\312#\210\304\326\314#\210\304\327\330#\210\304\331\332#\210\304\333\334#\210\304\335\336#\210\304\337\306#\210\304\340\310#\210\304\341\312#\210\304\342\314#\210\304\343\344#\210\304\345\330#\210\304\346\332#\210\304\347\334#\210\304\350\336#\210\304\351\316#\210\304\352\320#\210\304\353\354#\210)\207" [map special-mode-map make-sparse-keymap set-keymap-parent define-key "" solitaire-right "" solitaire-left "" solitaire-up "" solitaire-down " " solitaire-move [remap undo] solitaire-undo " " solitaire-do-check [right] [left] [up] [down] [S-right] solitaire-move-right [S-left] solitaire-move-left [S-up] solitaire-move-up [S-down] solitaire-move-down [kp-6] [kp-4] [kp-8] [kp-2] [kp-5] solitaire-center-point [S-kp-6] [S-kp-4] [S-kp-8] [S-kp-2] [kp-enter] [kp-0] [115] solitaire-solve] 4) (#$ . 832)) (byte-code "\300\301\302\303#\210\304\305N\204 \300\304\305\306\307!#\210\310\311!\204 \300\311\312\301#\210\300\207" [put solitaire-mode mode-class special solitaire-mode-hook variable-documentation purecopy "Hook run when entering Solitaire mode.\nNo problems result if this variable is not bound.\n`add-hook' automatically binds it. (This is true for all hook variables.)" boundp solitaire-mode-map definition-name] 5) (defvar solitaire-mode-map (make-sparse-keymap)) (byte-code "\300\301N\204 \302\300\301\303\304!#\210\305\306!\204 \302\306\307\310#\210\300\207" [solitaire-mode-map variable-documentation put purecopy "Keymap for `solitaire-mode'." boundp solitaire-mode-syntax-table definition-name solitaire-mode] 5) (defvar solitaire-mode-syntax-table (make-syntax-table)) (byte-code "\300\301N\204 \302\300\301\303\304!#\210\302\305\306\307#\207" [solitaire-mode-syntax-table variable-documentation put purecopy "Syntax table for `solitaire-mode'." solitaire-mode-abbrev-table definition-name solitaire-mode] 5) (defvar solitaire-mode-abbrev-table (progn (define-abbrev-table 'solitaire-mode-abbrev-table nil) solitaire-mode-abbrev-table)) (byte-code "\300\301N\204 \302\300\301\303\304!#\210\302\305\306\307#\207" [solitaire-mode-abbrev-table variable-documentation put purecopy "Abbrev table for `solitaire-mode'." solitaire-mode derived-mode-parent special-mode] 5) #@451 Major mode for playing Solitaire. To learn how to play Solitaire, see the documentation for function `solitaire'. \<solitaire-mode-map> The usual mnemonic keys move the cursor around the board; in addition, \[solitaire-move] is a prefix character for actually moving a stone on the board. In addition to any hooks its parent mode `special-mode' might have run, this mode runs the hook `solitaire-mode-hook', as the final step during initialization. (defalias 'solitaire-mode #[nil "\306\300!\210\307\310 \210\311\312\310\313N\203 \314\311\313\310\313N#\210\315!\204' \316\317 \"\210\320\f!\211\2036 \321 =\203<